
Beyond the Branch: Using Player Feedback and Analytics to Iteratively Rewrite Your Questas Narrative
Interactive stories are never really “finished.” You hit publish, share your new adventure, and players start exploring. Some choices they love. Some endings they rush past. Some scenes they never even see. What you do next is what separates a one-off experiment from a story that genuinely grows with its audience. This is where player feedback and analytics become your secret writing room. When you build on Questas, you’re not just shipping a branching narrative—you’re launching a living system you can observe, tweak, and rewrite over tim







