
Storytelling with AI Video Loops: How to Use Micro-Cutscenes to Signal Stakes and Consequences in Questas
Interactive stories live or die on whether players feel that their choices matter. Words can do some of that work. But when you’re building in Questas, you also have a powerful extra lever: short, looping AI‑generated video—what we’ll call micro‑cutscenes. Used well, these few seconds of motion can: Telegraph danger before a player clicks. Make consequences visceral instead of abstract. Turn a routine branch into a memorable turning point. Used poorly, they can drown your story in visual noise or confuse players about what their decisions actually changed. This guide is all about the first outc











































